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	<title>Little Big Misadventure development blog</title>
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	<description>...classic point&#38;click adventure game...</description>
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		<title>Marketplace &#8211; lighting sketch</title>
		<link>http://www.milanvasek.com/lbm/?p=87</link>
		<comments>http://www.milanvasek.com/lbm/?p=87#comments</comments>
		<pubDate>Sat, 26 Jun 2010 21:34:46 +0000</pubDate>
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				<category><![CDATA[Environment concepts]]></category>

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]]></description>
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		<title>Library &#8211; lighting sketch</title>
		<link>http://www.milanvasek.com/lbm/?p=85</link>
		<comments>http://www.milanvasek.com/lbm/?p=85#comments</comments>
		<pubDate>Sat, 26 Jun 2010 19:35:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Environment concepts]]></category>

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		<title>Lonely Inn &#8211; lighting sketch</title>
		<link>http://www.milanvasek.com/lbm/?p=83</link>
		<comments>http://www.milanvasek.com/lbm/?p=83#comments</comments>
		<pubDate>Sat, 26 Jun 2010 19:34:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Environment concepts]]></category>

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		<description><![CDATA[



]]></description>
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		<title>Big change of the look of LBM</title>
		<link>http://www.milanvasek.com/lbm/?p=67</link>
		<comments>http://www.milanvasek.com/lbm/?p=67#comments</comments>
		<pubDate>Thu, 10 Jun 2010 14:02:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[other]]></category>

		<guid isPermaLink="false">http://www.milanvasek.com/lbm/?p=67</guid>
		<description><![CDATA[Pri testech prvnich scen jsme narazili na neprijemny problem. Jak v enginu dosahnout toho, aby postavy respektovaly pomerne slozite osvetleni ve scene. Precijen vypada divne, kdyz 3d renderovana postava prejde z ostreho slunce nekam do stinu a vubec se nezmeni, nebo kdyz prijde pred horici krb a neni pritom ani trochu osvetlena jeho svetlem. Proto [...]]]></description>
			<content:encoded><![CDATA[<p>Pri testech prvnich scen jsme narazili na neprijemny problem. Jak v enginu dosahnout toho, aby postavy respektovaly pomerne slozite osvetleni ve scene. Precijen vypada divne, kdyz 3d renderovana postava prejde z ostreho slunce nekam do stinu a vubec se nezmeni, nebo kdyz prijde pred horici krb a neni pritom ani trochu osvetlena jeho svetlem. Proto jsme se rozhodli jit trochu jinou cestou a to po vzoru klasickych animovanych filmu. Prostredi nasi hry tedy bude nadale renderovane s co mozna nejhezcim osvetlenim, ale pridame k tomu i kreslene linky a postavy budou vyrenderovane cele s velmi jednoduchymi toon shadery.</p>
<p>Brzy sem dam nejakou ukazku <img src='http://www.milanvasek.com/lbm/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Sophie &#8211; character model WIP</title>
		<link>http://www.milanvasek.com/lbm/?p=64</link>
		<comments>http://www.milanvasek.com/lbm/?p=64#comments</comments>
		<pubDate>Tue, 25 May 2010 13:44:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character models]]></category>

		<guid isPermaLink="false">http://www.milanvasek.com/lbm/?p=64</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.milanvasek.com/lbm/images/sophie_wip02.jpg" alt="" width="650" /></p>
]]></content:encoded>
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		<title>Sophie &#8211; character concept</title>
		<link>http://www.milanvasek.com/lbm/?p=62</link>
		<comments>http://www.milanvasek.com/lbm/?p=62#comments</comments>
		<pubDate>Tue, 25 May 2010 13:42:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character concepts]]></category>

		<guid isPermaLink="false">http://www.milanvasek.com/lbm/?p=62</guid>
		<description><![CDATA[Sophie by mela byt proste jedna z mnoha postav ve meste. Konkretne bude asi prodavat ve stanku na trzisti.

]]></description>
			<content:encoded><![CDATA[<p>Sophie by mela byt proste jedna z mnoha postav ve meste. Konkretne bude asi prodavat ve stanku na trzisti.<br />
<img src="http://milanvasek.com/lbm/images/sketches/images/IMG_8598.jpg" alt="" width="650" /></p>
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		<title>Ellie &#8211; younger &#8211; Character Concept</title>
		<link>http://www.milanvasek.com/lbm/?p=56</link>
		<comments>http://www.milanvasek.com/lbm/?p=56#comments</comments>
		<pubDate>Mon, 19 Apr 2010 13:51:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character concepts]]></category>

		<guid isPermaLink="false">http://www.milanvasek.com/lbm/?p=56</guid>
		<description><![CDATA[nacrt mladsi hlavni hrdinky&#8230;

]]></description>
			<content:encoded><![CDATA[<p>nacrt mladsi hlavni hrdinky&#8230;</p>
<p><img src="http://milanvasek.com/lbm/images/ellie02.jpg" alt="" width="650" /></p>
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		<title>Lonely Inn &#8211; Environment Concept</title>
		<link>http://www.milanvasek.com/lbm/?p=51</link>
		<comments>http://www.milanvasek.com/lbm/?p=51#comments</comments>
		<pubDate>Thu, 15 Apr 2010 14:49:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Environment concepts]]></category>

		<guid isPermaLink="false">http://www.milanvasek.com/lbm/?p=51</guid>
		<description><![CDATA[tak tady je nova skica hospudky&#8230;

]]></description>
			<content:encoded><![CDATA[<p>tak tady je nova skica hospudky&#8230;<br />
<img src="http://www.milanvasek.com/lbm/images/innsketch3.jpg" alt="" width="650" /></p>
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		<title>Library &#8211; environment model WIP</title>
		<link>http://www.milanvasek.com/lbm/?p=36</link>
		<comments>http://www.milanvasek.com/lbm/?p=36#comments</comments>
		<pubDate>Wed, 10 Mar 2010 12:06:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Environment models]]></category>

		<guid isPermaLink="false">http://www.milanvasek.com/lbm/?p=36</guid>
		<description><![CDATA[Prvni 3d scena na ktere se prave pracuje. Porad je potreba domodelovat spoustu veci, otexturovat je a podobne. Vyhoda je, ze vetsina objektu a textur se bude dat potom pouzivat i v jinych scenach. Jen ty zacatky jsou tezke&#8230;  

]]></description>
			<content:encoded><![CDATA[<p>Prvni 3d scena na ktere se prave pracuje. Porad je potreba domodelovat spoustu veci, otexturovat je a podobne. Vyhoda je, ze vetsina objektu a textur se bude dat potom pouzivat i v jinych scenach. Jen ty zacatky jsou tezke&#8230; <img src='http://www.milanvasek.com/lbm/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img src="http://milanvasek.com/lbm/images/libwip01.jpg" alt="" width="650" /></p>
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		<title>Rose &#8211; character concept</title>
		<link>http://www.milanvasek.com/lbm/?p=20</link>
		<comments>http://www.milanvasek.com/lbm/?p=20#comments</comments>
		<pubDate>Sat, 06 Mar 2010 18:03:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Character concepts]]></category>

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		<description><![CDATA[Rose &#8211; servirka v Lonely Inn.
je to prvni koncept, pravdepodobne bude potreba vymyslet zajimavejsi obleceni&#8230;

]]></description>
			<content:encoded><![CDATA[<p>Rose &#8211; servirka v Lonely Inn.<br />
je to prvni koncept, pravdepodobne bude potreba vymyslet zajimavejsi obleceni&#8230;</p>
<p><img src="http://www.milanvasek.com/blog/game/010.jpg" alt="" width="650" /></p>
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